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<channel>
	<title>evinnquinn.com</title>
	<link>http://www.evinnquinn.com</link>
	<description>evinnquinn.com</description>
	<pubDate>Fri, 11 May 2012 20:40:31 +0000</pubDate>
	<generator>http://www.evinnquinn.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Random Images</title>
				
		<link>http://www.evinnquinn.com/Random-Images</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Random-Images</comments>

		<pubDate>Fri, 11 May 2012 20:40:31 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3387779</guid>

		<description></description>
		
		<excerpt></excerpt>

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	<item>
		<title>Local Currency: Greenwich Village</title>
				
		<link>http://www.evinnquinn.com/Local-Currency-Greenwich-Village</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Local-Currency-Greenwich-Village</comments>

		<pubDate>Fri, 11 May 2012 16:42:55 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[Currency,Graphic]]></category>

		<guid isPermaLink="false">300864</guid>

		<description>Local currency is currency system specifically designed for small communities to stimulate the local economy. Inspired by the Brooklyn Torch Project, a local currency that was being developed in Brooklyn, Jason Santa Maria challenged the class to create a local currency for a neighborhood in Manhattan. The Greenwich Greenback was designed for the Greenwich Village neighborhood in lower Manhattan. Influenced by the bohemian movement of the 70’s, the currency was designed with iconic legends of that movement as well as infamous buildings in that area.

&#60;img src="http://payload.cargocollective.com/1/0/25820/300864/0.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/300864/0_o.jpg" data-mid="1324273"  border="0" align="left"/&#62;
&#60;img src="http://payload.cargocollective.com/1/0/25820/300864/1.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/300864/1_o.jpg" data-mid="1324275"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/300864/2.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/300864/2_o.jpg" data-mid="1324276"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/300864/3.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/300864/3_o.jpg" data-mid="1324277"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/300864/4.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/300864/4_o.jpg" data-mid="1324278"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/300864/5.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/300864/5_o.jpg" data-mid="1324280"  border="0" align="left"/&#62;

My Role: Solo Project</description>
		
		<excerpt></excerpt>

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	<item>
		<title>Homebase</title>
				
		<link>http://www.evinnquinn.com/Homebase</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Homebase</comments>

		<pubDate>Thu, 10 May 2012 19:31:57 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3381023</guid>

		<description></description>
		
		<excerpt></excerpt>

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	<item>
		<title>Gear Up Widget</title>
				
		<link>http://www.evinnquinn.com/Gear-Up-Widget</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Gear-Up-Widget</comments>

		<pubDate>Thu, 10 May 2012 15:19:50 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3379423</guid>

		<description></description>
		
		<excerpt></excerpt>

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	<item>
		<title>Nike Football: Cold Weather Collection</title>
				
		<link>http://www.evinnquinn.com/Nike-Football-Cold-Weather-Collection</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Nike-Football-Cold-Weather-Collection</comments>

		<pubDate>Thu, 10 May 2012 14:36:35 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3379177</guid>

		<description></description>
		
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	<item>
		<title>Nike Football: GridIron Journey</title>
				
		<link>http://www.evinnquinn.com/Nike-Football-GridIron-Journey</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Nike-Football-GridIron-Journey</comments>

		<pubDate>Wed, 09 May 2012 15:43:36 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3371802</guid>

		<description></description>
		
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	<item>
		<title>Nike Football: Rivalries</title>
				
		<link>http://www.evinnquinn.com/Nike-Football-Rivalries</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Nike-Football-Rivalries</comments>

		<pubDate>Wed, 09 May 2012 15:20:21 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">3371620</guid>

		<description></description>
		
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	<item>
		<title>Tomahawk Three-Peat</title>
				
		<link>http://www.evinnquinn.com/Tomahawk-Three-Peat</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Tomahawk-Three-Peat</comments>

		<pubDate>Thu, 17 Feb 2011 01:36:04 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1068896</guid>

		<description>A visualization showing how Shaun White won the Winter X-Games before going to the Olympics. Shaun White invented a completely new move in the world of snowboarding called the "Tomahawk" which is a front flip, back flip, and a 1080 degree spin all wrapped into one elegant move. This poster shows how the move is done and how the contestants ranked in score based on their runs down the mountain.

&#60;img src="http://payload.cargocollective.com/1/0/25820/1068896/TTP 2.jpg" width="500" height="632" width_o="500" height_o="632" src_o="http://payload.cargocollective.com/1/0/25820/1068896/TTP 2_o.jpg" data-mid="5131329"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/1068896/final on a poster_edit.jpg" width="500" height="683" width_o="500" height_o="683" src_o="http://payload.cargocollective.com/1/0/25820/1068896/final on a poster_edit_o.jpg" data-mid="5131262"  border="0" align="left"/&#62;
ZOOM!</description>
		
		<excerpt></excerpt>

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	<item>
		<title>O-Prism</title>
				
		<link>http://www.evinnquinn.com/O-Prism</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/O-Prism</comments>

		<pubDate>Sun, 13 Feb 2011 06:36:15 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1052191</guid>

		<description>I created O-Prism as a personal concept project. Completed in a morning, O-Prism uses o.l.e.d. technology to the max, creating a lighter, thinner, more environmentally friendly display. O-Prism is a 55 inch display that is less than 1 inch thick. It has rotating speakers on both sides for quality sound and direction. Its size and weight allow it to be very versatile in the home. The television interface is was also conceptualized as a complement to the display. Giving users options, similar to that of a computer but without adding another box to the entertainment center. 

&#60;img src="http://payload.cargocollective.com/1/0/25820/1052191/screen-2.gif" width="670" height="381" width_o="670" height_o="381" src_o="http://payload.cargocollective.com/1/0/25820/1052191/screen-2_o.gif" data-mid="5064178"  border="0" align="left"/&#62;
Ideation
&#60;img src="http://payload.cargocollective.com/1/0/25820/1052191/Sketch.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/1052191/Sketch_o.jpg" data-mid="5052359"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/1052191/interface-sketch.png" width="670" height="381" width_o="670" height_o="381" src_o="http://payload.cargocollective.com/1/0/25820/1052191/interface-sketch_o.png" data-mid="5091890"  border="0" align="left"/&#62;
Final Renders
&#60;img src="http://payload.cargocollective.com/1/0/25820/1052191/screen-2.gif" width="670" height="381" width_o="670" height_o="381" src_o="http://payload.cargocollective.com/1/0/25820/1052191/screen-2_o.gif" data-mid="5064178"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/1052191/screen 1_edit.jpg" width="670" height="333" width_o="670" height_o="333" src_o="http://payload.cargocollective.com/1/0/25820/1052191/screen 1_edit_o.jpg" data-mid="5063580"  border="0" align="left"/&#62;</description>
		
		<excerpt></excerpt>

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	<item>
		<title>Airloom</title>
				
		<link>http://www.evinnquinn.com/Airloom</link>

		<comments>http://www.evinnquinn.com/following/evinnquinn.com/Airloom</comments>

		<pubDate>Wed, 10 Mar 2010 06:48:33 +0000</pubDate>

		<dc:creator>evinnquinn.com</dc:creator>
		
		<category><![CDATA[Interaction,Prototype]]></category>

		<guid isPermaLink="false">303100</guid>

		<description>The Airloom sits on the family table and captures memories through photos and audio clips. It ubiquitously captures pictures and audio in a individual photo style documentation. For every picture there is audio recorded for that exact moment, so you can relive the experience in the future. You can view your memories through a 360-degree touch projection interface, projected from the Airloom itself. The Airloom is designed to be passed down through a family’s generations, so it can record a family’s history and share it with the generations to come.

Airloom: SVA Interaction Design Final Project from Evinn on Vimeo.*This is a fully functional interactive demonstration of the Airloom experience. A concept created by SVA Interaction Design Students: Kistin Graefe, Gene Lu, Russ Maschmeyer, Evinn Quinn

Our IdeaThe concept was sparked by a talk at Interaction '10 by Richard Banks. He spoke about the concept of memories and the things that trigger them. Ultimately asking what will this be like in the future? Will the documentation methods that we have now such as twitter, facebook, and blogs mean anything to us later? These thoughts sparked the idea to create the Airloom. We wanted to address these issues with the creation of a device that can have meaning.

&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a2.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a2_o.jpg" data-mid="1853471"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a3.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a3_o.jpg" data-mid="1853474"  border="0" align="left"/&#62;
ResearchWe wanted to know what was most important to families, so we interviewed families and asked them for their thoughts on capturing memories. We organized our findings into high-level task flow diagram; listing all tasks we needed the device to accomplish. Once we had a basis for the design, we prototyped the interactions with paper and created a screen cast to demonstrate how it would work. Our initial concept was to have the user interact with the system through a touch screen photo frame. 

&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a11.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a11_o.jpg" data-mid="1853508"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a10.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a10_o.jpg" data-mid="1853505"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a12.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a12_o.jpg" data-mid="1853513"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/Airloom4.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/Airloom4_o.jpg" data-mid="1320780"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/Airloom3.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/Airloom3_o.jpg" data-mid="1365068"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/Airloom1.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/Airloom1_o.jpg" data-mid="1320786"  border="0" align="left"/&#62;
Form Factor ExplorationFor the form development, we centered our thoughts on the dinner table. We wanted to create a form that was inviting and encapsulated the idea of something that can grow old with the family. Being that it will be placed on the dinner table, we also wanted the form to look elegant and suitable for multiple occasions. We developed a vase like structure with soft curves as to make sure it wasn’t too aggressive. The vase symbolizes a vessel, holding a families memories. The Airloom’s purpose is to carry memories through the generations.

&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/Airloom5.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/Airloom5_o.jpg" data-mid="1461435"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/Airloom6 copy.jpg" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/Airloom6 copy_o.jpg" data-mid="1467534"  border="0" align="left"/&#62;
How It WorksThe Airloom is a vessel of families memories. The Airloom can capture photos from its series of cameras around the neck. It can take photos in 360 degrees, to make sure it captures everything. The way to view these photos is to lift up the upper half to reveal a 360 degree projection system that projects the contents of the Airloom in the round. This give the Airloom the ability to share photos around a table in a family setting.&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a9.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a9_o.jpg" data-mid="1853498"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a7.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a7_o.jpg" data-mid="1853491"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a6.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a6_o.jpg" data-mid="1853489"  border="0" align="left"/&#62;
Interface
&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/airloom_edit.jpg" width="670" height="365" width_o="670" height_o="365" src_o="http://payload.cargocollective.com/1/0/25820/303100/airloom_edit_o.jpg" data-mid="5051987"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/airloom1_edit.jpg" width="670" height="365" width_o="670" height_o="365" src_o="http://payload.cargocollective.com/1/0/25820/303100/airloom1_edit_o.jpg" data-mid="5051989"  border="0" align="left"/&#62;
We continued to think about our focus and why we had chosen the dinner table as our project setting. The dinner table was chosen because it is one of the few places that a family can come together, in a natural setting and create memories.

After design iteration, we developed an interface touch point that was suitable for our goals. The projection can be viewed on any flat surface, but preferably at the dinner table. The goal behind capturing dinner moments and sharing them again, around the family table is to create a shared viewing experience.  Having a shared experience promotes family interaction even more, evolving more people in the viewing experience. The 360-degree projection allows for a table touch interface as well. This idea simulates looking through photos, like you would if you dumped a shoebox of photos on the ground. It lets you move the pictures around with your hands and sift through piles of photos just like the old days.

&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/Airloom8.jpg" width="670" height="376" width_o="670" height_o="376" src_o="http://payload.cargocollective.com/1/0/25820/303100/Airloom8_o.jpg" data-mid="1552154"  border="0" align="left"/&#62;

We created a basic wireframe of the interface show the granularity of the system, and the filters available to the viewer.
&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/1.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/1_o.png" data-mid="1552090"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/2.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/2_o.png" data-mid="1552091"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/3.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/3_o.png" data-mid="1552093"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/4.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/4_o.png" data-mid="1552103"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/5.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/5_o.png" data-mid="1552110"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/6.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/6_o.png" data-mid="1552116"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/7.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/7_o.png" data-mid="1552129"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/8.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/8_o.png" data-mid="1552138"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/9.png" width="670" height="379" width_o="740" height_o="419" src_o="http://payload.cargocollective.com/1/0/25820/303100/9_o.png" data-mid="1552146"  border="0" align="left"/&#62;

We created a user journey to show a specific use case for the Airloom. 

Airloom: User Journey from Evinn on Vimeo.
We began experimenting with ways that we can engage our audience in the picture browsing experience. We decided that once the projection started, all the pictures that the Airloom has taken would fall onto the table. We thought that this promoted serendipitous exploration of family’s memories. We began to mock up this idea using paper, and trying to get a feel of how the experience really comes across. This idea also helped support the nostalgic notion of searching through many photos.

&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/Airloom9.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/Airloom9_o.jpg" data-mid="1552283"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a5.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a5_o.jpg" data-mid="1853479"  border="0" align="left"/&#62;

Final Physical FormFor the form, we wanted to create something non-intrusive, but we also wanted something that can travel through the generations. We thought about material choices that were suitable for idea. Wood was the obvious choice. Wood is a classic material that ages well, we thought it to be the best choice for our form. We started to create the form with a cedar block and a wood lathe. &#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a8.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a8_o.jpg" data-mid="1853493"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a4.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a4_o.jpg" data-mid="1853476"  border="0" align="left"/&#62;

How The Prototype WorksFor the final deliverable. We wanted to produce a full blown experience using the Airloom. We decided to prototype the 360 degree touch projection element of the product. Encapsulating the experience of going into the Airloom and retrieving a  memory. To acomplish this, we had to divise an idea for creating a touchable, augmentable surface. Since we were unable to the obtain the technology to efficiently create the experience, we simulated it by using a projector, Wii Remotes, a specially designed Wii Remote program, and Infared L.E.D.'s to make a simulation of the experience. 

To actually get a projected surface on a table, instead of using H.L.P (Holographic Laser Projection) technology, developed for the Light Touch by Light Blue Optics We simulated this idea with a projector mounted to the ceiling in a downward direction.&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a15.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a15_o.jpg" data-mid="1853533"  border="0" align="left"/&#62; We connected the projector to a computer running a functional version of our designed interface with actual sample data to simulate data captured. Designed in Action Script 2, the interface was fully interactive. The trick was to figure out how to navigate the interface through the use of the projection with your hands.&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a14.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a14_o.jpg" data-mid="1853518"  border="0" align="left"/&#62;
In combination with the Wii Multi-Touch Program created by I.D.E.O. Labs ,some flash programming, and these infared rings that we created, we were able to actually control our flash demo from our fingertips, successfully creating a effective experience.&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a13.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a13_o.jpg" data-mid="1853514"  border="0" align="left"/&#62;

&#60;img src="http://payload.cargocollective.com/1/0/25820/303100/a1.jpg" width="670" height="398" width_o="670" height_o="398" src_o="http://payload.cargocollective.com/1/0/25820/303100/a1_o.jpg" data-mid="1853470"  border="0" align="left"/&#62;

My Role: Concept Development, Ideation, Prototype Creation, Movie Actor &#38; Filming, Interface Development, Sketching, &#38; 3-D Modeling.</description>
		
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